bard
+2
cleric
+2
Casting Time
1 standard action
Components
V,S
Range
touch (see text)
Area
four 5-ft. squares/level (see text)
Duration
1 round/level
Saving Throw
none
Spell Resistance
no
You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn, as a swift action you can extend the glowing area by an additional four 5-foot squares; each new square must be adjacent to a square that was previously glowing. Allies who end their turns on a glowing square (including those who fall unconscious in the square) are healed of 1 point of damage.