spiritualist
+3
occultist
+3
ranger
+4
sorcerer/wizard
+3
medium
+2
School
abjuration
Casting Time
1 standard action
Components
V,S,M (diamond dust worth 50 gp)
Range
touch
Target
creature or object touched
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
yes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.