occultist
+5
bard
+5
cleric
+5
druid
+6
Casting Time
1 standard action
Components
V,S
Range
close
Target
one creature/level, no two of which can be more than 30 ft. apart
Duration
instantaneous
Saving Throw
Will half (harmless) or Will half; see text
Spell Resistance
yes (harmless) or yes; see text
You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.